C:/Documents and Settings/Adam Schwartz/My Documents/um/code/setup.h File Reference

#include "oldMenu.h"

Go to the source code of this file.

Functions

 dbLoadSound ("Ding2.wav", 1001)
 dbLoadSound ("Press2.wav", 1000)
 dbChangeMouse (1)
 dbColorBackdrop (0)
 dbLoadSound ("Gun 2.wav", 3)
 dbLoadSound ("Cannon.wav", 4)
 dbLoadSound ("Boom 2.wav", 9)
 dbLoadSound ("Jet Flyby 2.wav", 1002)
 dbLoadSound ("subm1.wav", 200)
 dbLoadSound ("subm2.wav", 201)
 dbLoadSound ("subm3.wav", 202)
 dbLoadSound ("subm4.wav", 203)
 dbLoadImage ("ground.jpg", 10000)
 dbLoadImage ("road.bmp", 3)
 dbMakeMatrix (1, 3000, 3000, 10, 10)
 dbRandomizeMatrix (1, 3)
 dbPositionMatrix (1,-500,-5,-500)
 dbPrepareMatrixTexture (1, 10000, 1, 1)
 dbSyncOn ()
 dbSyncRate (60)
 for (int xx=bullNumStart;xx< bullNumEnd;xx++)
 dbAutoCamOff ()
 dbMakeObjectSphere (1, 5)
 dbPositionCamera (50, 100, 50)
 dbPointCamera (50, 0, 100)

Variables

 player = gold
planeEnv planeenv
Vehicle veh


Function Documentation

dbAutoCamOff (  ) 

dbChangeMouse (  ) 

dbColorBackdrop (  ) 

dbLoadImage ( "road.bmp"  ,
 
)

dbLoadImage ( "ground.jpg"  ,
10000   
)

dbLoadSound ( "subm4.wav"  ,
203   
)

dbLoadSound ( "subm3.wav"  ,
202   
)

dbLoadSound ( "subm2.wav"  ,
201   
)

dbLoadSound ( "subm1.wav"  ,
200   
)

dbLoadSound ( "Jet Flyby 2.wav"  ,
1002   
)

dbLoadSound ( "Boom 2.wav"  ,
 
)

dbLoadSound ( "Cannon.wav"  ,
 
)

dbLoadSound ( "Gun 2.wav"  ,
 
)

dbLoadSound ( "Press2.wav"  ,
1000   
)

dbLoadSound ( "Ding2.wav"  ,
1001   
)

dbMakeMatrix ( ,
3000  ,
3000  ,
10  ,
10   
)

dbMakeObjectSphere ( ,
 
)

dbPointCamera ( 50  ,
,
100   
)

dbPositionCamera ( 50  ,
100  ,
50   
)

dbPositionMatrix ( ,
500,
5,
500 
)

dbPrepareMatrixTexture ( ,
10000  ,
,
 
)

dbRandomizeMatrix ( ,
 
)

dbSyncOn (  ) 

dbSyncRate ( 60   ) 

for (  ) 


Variable Documentation


Generated on Thu Apr 30 10:32:57 2009 for Metal vs Magic by  doxygen 1.5.8