#include "oldMenu.h"Go to the source code of this file.
Functions | |
| dbLoadSound ("Ding2.wav", 1001) | |
| dbLoadSound ("Press2.wav", 1000) | |
| dbChangeMouse (1) | |
| dbColorBackdrop (0) | |
| dbLoadSound ("Gun 2.wav", 3) | |
| dbLoadSound ("Cannon.wav", 4) | |
| dbLoadSound ("Boom 2.wav", 9) | |
| dbLoadSound ("Jet Flyby 2.wav", 1002) | |
| dbLoadSound ("subm1.wav", 200) | |
| dbLoadSound ("subm2.wav", 201) | |
| dbLoadSound ("subm3.wav", 202) | |
| dbLoadSound ("subm4.wav", 203) | |
| dbLoadImage ("ground.jpg", 10000) | |
| dbLoadImage ("road.bmp", 3) | |
| dbMakeMatrix (1, 3000, 3000, 10, 10) | |
| dbRandomizeMatrix (1, 3) | |
| dbPositionMatrix (1,-500,-5,-500) | |
| dbPrepareMatrixTexture (1, 10000, 1, 1) | |
| dbSyncOn () | |
| dbSyncRate (60) | |
| for (int xx=bullNumStart;xx< bullNumEnd;xx++) | |
| dbAutoCamOff () | |
| dbMakeObjectSphere (1, 5) | |
| dbPositionCamera (50, 100, 50) | |
| dbPointCamera (50, 0, 100) | |
Variables | |
| player = gold | |
| planeEnv | planeenv |
| Vehicle | veh |
| dbAutoCamOff | ( | ) |
| dbChangeMouse | ( | 1 | ) |
| dbColorBackdrop | ( | 0 | ) |
| dbLoadImage | ( | "road.bmp" | , | |
| 3 | ||||
| ) |
| dbLoadImage | ( | "ground.jpg" | , | |
| 10000 | ||||
| ) |
| dbLoadSound | ( | "subm4.wav" | , | |
| 203 | ||||
| ) |
| dbLoadSound | ( | "subm3.wav" | , | |
| 202 | ||||
| ) |
| dbLoadSound | ( | "subm2.wav" | , | |
| 201 | ||||
| ) |
| dbLoadSound | ( | "subm1.wav" | , | |
| 200 | ||||
| ) |
| dbLoadSound | ( | "Jet Flyby 2.wav" | , | |
| 1002 | ||||
| ) |
| dbLoadSound | ( | "Boom 2.wav" | , | |
| 9 | ||||
| ) |
| dbLoadSound | ( | "Cannon.wav" | , | |
| 4 | ||||
| ) |
| dbLoadSound | ( | "Gun 2.wav" | , | |
| 3 | ||||
| ) |
| dbLoadSound | ( | "Press2.wav" | , | |
| 1000 | ||||
| ) |
| dbLoadSound | ( | "Ding2.wav" | , | |
| 1001 | ||||
| ) |
| dbMakeMatrix | ( | 1 | , | |
| 3000 | , | |||
| 3000 | , | |||
| 10 | , | |||
| 10 | ||||
| ) |
| dbMakeObjectSphere | ( | 1 | , | |
| 5 | ||||
| ) |
| dbPointCamera | ( | 50 | , | |
| 0 | , | |||
| 100 | ||||
| ) |
| dbPositionCamera | ( | 50 | , | |
| 100 | , | |||
| 50 | ||||
| ) |
| dbPositionMatrix | ( | 1 | , | |
| - | 500, | |||
| - | 5, | |||
| - | 500 | |||
| ) |
| dbPrepareMatrixTexture | ( | 1 | , | |
| 10000 | , | |||
| 1 | , | |||
| 1 | ||||
| ) |
| dbRandomizeMatrix | ( | 1 | , | |
| 3 | ||||
| ) |
| dbSyncOn | ( | ) |
| dbSyncRate | ( | 60 | ) |
| for | ( | ) |
1.5.8